Showdown

Also known as: the showdown, going to showdown, SD

The end of a hand where remaining players reveal their cards and the best five-card hand wins the pot.

Showdown is the conclusion of a hand that reaches the river with two or more players still in: cards are turned face-up and the best five-card poker hand takes the pot, split equally on a tie. Under the "cards speak" rule the dealer reads each tabled hand at its true value regardless of how the player announces it — but a hand pushed into the muck is dead and cannot win, so always table, don't toss.

Show order follows the last betting action. If there was a bet and call on the river, the last aggressor (the caller's target) shows first; checked-through rivers show in order from the first active seat left of the button. A player who can't beat what's already tabled may muck in turn rather than reveal, conceding the pot. At an all-in, all live hands are flipped immediately on the relevant street and play runs out face-up.

Strategically, "getting to showdown" frames a whole class of decisions: realizing your equity cheaply with a medium-strength hand by checking down (pot control), versus betting for value or denying equity realization. Showdown also feeds the read game — every revealed hand is free data on a villain's range and tendencies, worth logging. The flip side is showdown-value hands you should bluff with instead, since they can only win by improving or at showdown.

Example

Heads-up river: you bet, villain calls. As the last aggressor you table first — K♠Q♠ for top pair. Villain, unable to beat it, mucks in turn and you're pushed the pot. Had you instead checked and villain bet and you called, villain (last aggressor) would show first.