Check-Raise
Also known as: check raise, x/r, checkraise
Checking to induce a bet, then raising over it — a strong, range-defining line usually played out of position.
A check-raise checks the action to a likely bettor, then raises after they bet. It is the out-of-position player's primary tool for fighting back against a c-bet, since OOP can't bet and raise in the same street.
A well-built check-raise range is polarized: strong value (sets, two pair, overpairs on the right textures) plus bluffs that carry equity — flush draws, open-ended straight draws, and combo draws. Equity matters because when called you usually face a turn barrel; pure air with no backdoor outs makes a poor check-raise bluff.
The value-to-bluff ratio is governed by the same alpha math as any bet: the deeper the stacks and the more streets left, the more your bluffs need real equity to stay profitable. Check-raise frequency spikes on dynamic, draw-heavy boards where the OOP caller has plenty of strong combos and the aggressor's range advantage is thin. On dry, ace- or king-high boards it nearly vanishes.
Log these spots in the hand tracker — check-raise EV is leak-prone, and most players are either far too passive OOP or bluff-raise with hands that have no path to win.
Example
BB vs BTN single-raised pot, flop 9♣8♣5♦. You hold 7♣6♣ — an OESD with a backdoor flush. Pure air it is not: ~13–15 outs. Check-raising bluffs like this are textbook, paired with value (sets, two pair) at roughly a 2-value-to-1-bluff ratio at this stack depth.